Tildecube is a 3D sandbox voxel game inspired by Minetest. I am writing it from scratch using Java and LWJGL. The goal is to make a engine-ish game (as in, some base to create more stuff) in which the user can make use of scripting to add whatever they want in the game. While this is also a project for me to learn OpenGL, Java, gamedev and how voxel games works, I also kind of always wanted to make a toy voxel game in which I can mess with, kind of like Minetest.
The initial goal of this voxel game was to recreate Minecraft Classic AKA Minecraft 0.30. But it turns out, after implementing multiplayer support, that it is kind of boring and found out that there is quite some potential to acquire from Groovy scripting, as it can access to every components of the game.
I haven't made a keyboard mapping system yet. So for now you will have to stick with those keys: